The Strong National Museum of Play, which is located in Rochester, New York, has announced that it is planning to create a new exhibit called Videotopia, set to be opened on May 30 and which will remain at Strong until November 1 before going on tour. The main aim of Videotopia is to offer visitors a chance to witness the way arcade games evolved and the way they provided entertainment to players.

Videotopia should have more than 100 arcade cabinets and it’s impressive to hear that all of them are ready to offer entertainment to the visitors. There are also information kiosks and other interactive elements set to tell the story of videogames and especially of arcade cabinets, which were very popular in the fourth quarter of the 20th and are now facing a steady decline (although sales of the Street Fighter IV arcade game were one reason for the good results posted by Capcom recently).

All those who visit the Strong National Museum of Play have free admission to Videotopia. But all the arcade cabinets that can be found in the exhibition require tokens to be played. These can be acquired either by paying for them or by answering trivia questions related to videogames at the various Power Up stations that can be found at the exhibition. It’s a good way of balancing the financial needs of the exhibition while also offering visitors a chance to test their knowledge related to the history of videogames and arcade games.

Some of the arcades that will be found in Videotopia are hits like Pong, Space Invaders, Pac-Man, Blasteroids, Marble Madness and RoadBlasters but also some more exotic experiences like the holographic interactive movie Time Traveler created by SEGA. There are many more other cabinets presented and Videotopia is just one of the exhibitions that can be checked out while at the Strong National Museum of Play, which is dedicated to charting the way Homo Ludens expresses himself through play.

Strong’s National Center for the History of Electronic Games™ (NCHEG) has acquired The Videotopia Collection, 114 vintage arcade video game machines from the Electronics Conservancy. This further broadens the scope of NCHEG’s already unparalleled permanent collections of more than 20,000 electronic-game platforms, games, and related artifacts—the most comprehensive, public collection of its kind anywhere. Below is a list of the arcade video games in the collection.

Arabian Exterminator

Paperboy

Super Sprint

Assault

F-15 Strike Eagle

Pole Position

Tac/Scan

Asteroids

Fire Truck

Pong

Tank II

Asteroids Deluxe

Food Fight

Popeye

Tekken

Atari Football

Frogger

Prop Cycle

Tempest

Avalanche

Galaga

Q*bert

Terminator 2

Battlezone

Galaxian

Quantum

Tetris

Berzerk

Galaxy Rescue

Quick & Crash

Time Traveler

Black Widow

Gauntlet

Race Drivin’

Track & Field

Blaster

Gauntlet Legends

Radar Scope

Tranquilizer Gun

Blasteroids

G-LOC

Rampart

Tron

Breakout

Gorf

Red Baron

Virtua Racing

Bubbles

Gravitar

Road Blasters

Vs.Super Mario Bros.

Centipede

Gumball Rally

Road Runner

Warlords

Computer Space

Gun Fight

Robotron: 2084

Warrior

Cosmic Chasm

Hot Rod

Root Beer Tapper

Witch Hunt

Crater Raider

I, Robot

Satan’s Hollow

Xevious

Crystal Castles

Indiana Jones

S.T.U.N Runner

Xybots

Cyber Sled

Joust

Sega Super GT

Zaxxon

Defender

KLAX

Shark Jaws

Zektor

Defender Stargate

LeMans

Sinistar

Zoo Keeper

Dig Dug

Liberator

Skydiver

Discs of Tron

Lunar Lander

Space Attack

Dominos

Major Havoc

Space Duel

Donkey Kong

Marble Madness

Space Encounters

Donkey Kong 3

Missile Command

Space Harrier

Donkey Kong Jr.

Mortal Combat

Space Invaders

Dragon Spirit

Ms. Pac-Man

Space War

Dragon’s Lair

NBA Showtime

Star Blade

Eliminator

Night Driver

Star Trek

Empire Strikes Back

Pac-Man

Star Wars

ROCHESTER, New York–It will never be Game Over! at Strong National Museum of Play.
Strong’s National Center for the History of Electronic Games™ (NCHEG) today announced the acquisition of The Videotopia Collection, 114 vintage arcade video machines from the Electronics Conservancy. This further broadens the scope of the Center’s already unparalleled permanent collections of more than 20,000 electronic-game platforms, games, and related artifacts—the most comprehensive, public collection of its kind anywhere.
Strong has acquired all one hundred of the arcade video games in the Electronic Conservancy’s international touring exhibit, Videotopia, which opened at Strong in May and has since attracted tens of thousands of joy-stick happy fans. (Over the last several years, the show has played to enthusiastic audiences in major cities throughout the U.S. and abroad.) Fourteen additional games deemed essential for a comprehensive historic representation of the electronic-games industry have also been acquired from the Electronics Conservancy.
According to Jon-Paul C. Dyson, director of NCHEG, ―This arcade video-game collection perfectly complements the museum’s mission, which is to explore play as it illuminates American cultural history. You can’t tell the history of play in America without talking about the impact of video games. From Pac-Man and Donkey Kong to Space Invaders and Tetris, these games have captured our imaginations, given us iconic characters, and launched a revolution that has affected the way we play,
—more—
2—Videotopia
learn, and relate to each other. The Videotopia Collection will help us to preserve this important part of play history for scholars and the general public for many years to come.‖
―I am very excited that The Videotopia Collection has found a permanent home at the National Center for the History of Electronic Games,‖ says Keith Feinstein, president of the Electronics Conservancy. ―Just as filmmakers watch prints of classic films rather than colorized versions on television and painters travel great distances to be able to see the brush strokes of the great masters rather than merely looking at copies in books, the game artists of the future will find this collection an invaluable resource. I am pleased and relieved that the collection has found such a caring, appreciative, and nurturing home.‖
Originally slated to close November 1, 2009, the popular Videotopia exhibit will now be extended through January 3, 2010. The completely hands-on exhibit invites museum guests to relive the thrill of playing the very first arcade video games while exploring their art, science, and history. After the exhibit closes, Strong plans to create a smaller video game display on the museum’s second floor. Many more of the machines will be made available to the public in a major permanent exhibit tentatively titled The Revolutionary World of Electronic Play. Projected to cover 15,000 square feet and to open in 2012, the exhibit will be informed in part by ―Concentric Circles: A Lens for Exploring the History of Electronic Games,‖ an interpretive framework developed by NCHEG scholars. A traveling version of the exhibit is also envisioned.
Situated at Strong National Museum of Play, the National Center for the History of Electronic Games collects, studies, and interprets electronic games and related material and the ways in which electronic games are changing how people play, learn, and connect with each other. (For more information, visit www.NCHEG.org) The Electronics Conservancy, founded by Keith Feinstein, is an organization dedicated to the preservation and restoration of artifacts and information detailing the history of the electronic medium, as well as the use of these artifacts to inform and educate.

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